What do you think with open world endless or incredibly large masses of land npcs landmarks quests main or side usually at least some form of story or sense of progression wether that be in terms of movement gear or weapons depends upon what you're playing I am of course aware that usually work like this is done by a small team or single developer's working for months to year's and of course none but the big game is finished but when I say nothing to do I got to thinking while yes it does feel good to move around gain momentum and overall just feel like a blue streak across the horizon their's not much to do here Something I was pondering curious or thinking about in regards to "open world" or semi "open world" fan games and frontiers primarily what I got to thinking after watching these particular videos
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